The Editor – setting yourself up right My visual node-based conversation system with scriptingįor writing the conversations, I wanted something visual and node based, but did not want to reinvent the wheel. … so I thought we’d share our “secret”! 0. “… magnificent game for politically interested people and players who enjoy getting shown the consequences of their actions.” “… example of how to write nuanced characters with a reach into complex late-game branching narratives … which happens little elsewhere in videogameland.” Our Game got often complimented for its intricate dialog: Took many attempts to figure out a good way so sharing the lessons! Here’s my approach to writing complex, branching, and meaningful conversations in my indie adventure game Postmortem: one must die.
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